How to choose a software development company: check its testing claims
Everyone says they test. Four questions separate the studios that do from the ones that mean "we clicked through it before release", and none of them require you to be technical.

12 years building custom software
We do custom software development and connect the systems you already run. A first version your team can work in: from $14,000, 8 to 12 weeks — if that is over budget, we say what to cut.
Each of these names its price and its timeline on its own page; here is what each one is built from.
All servicesApplications with accounts, roles, data and money moving through them — and the marketing site in front when it has to convert.
No logos, no awards, no five-star badges. Every claim below you can open, count or try on this site before you write to us.
2,053 on the operations platform, 173 on the marketplace, 30 on the device. They cover the awkward cases: a payment that fails, one order arriving twice.
Building software since 2014. The two systems below are our own products — we still run and update them, and you can use both right now.
Your repository, your servers, your accounts, from the first commit. Stop after any stage and what is built stays with you, still working, with written instructions.
Not screenshots. Both systems below are running on the internet on sample data — including the parts that usually need a sales call.
Both are our own products, so nothing has to be hidden: the problem, what turned out to be hard, and how we solved it. Most of what we build is client work under NDA, which is why the two we can open whole are ours.
A marketplace with two sides, a payment held between them, and an AI studio that bills by the generation. The hard part is never the catalogue — it is deciding, in code, the exact moment money and files change hands.

Made-to-order production has no catalogue and no reorder button. Every item is built for one person from measurements a computer takes off a scan, and the system has to hold that thread from the first appointment through manufacturing, delivery, and the remake eighteen months later.

You never wait months to see what you are paying for, and you never owe more than the stage you are in. No stage grows unless you change the scope.
You send a page about the project. We ask the awkward questions, then send a range and what sits under it. New work is quoted before it starts.
You getA price range and what would move it
Optional, and priced on its own: a written spec and clickable screens. Yours to take to any vendor — and the fee comes off the project if you go on.
You getA spec and prototype you can take anywhere
The product arrives in working parts, every couple of weeks. Each part ships with automated tests.
You getA working part you can try yourself
It already runs on your servers, so nothing moves. Your team keeps going; defects found in the first six months we fix at our cost.
You getYour team running it without us
Straight answers to the questions that come up before a project starts.
Everyone says they test. Four questions separate the studios that do from the ones that mean "we clicked through it before release", and none of them require you to be technical.
Review usually takes a day or two, unless something on this list is missing — in which case it takes a week, twice. None of the common causes are difficult; they are simply forgotten.
The final invoice is paid, the call happens, the access is transferred. Six months later nobody can deploy. Handover is a process, not a meeting, and it is the cheapest insurance in a project.
Send a page about the project. Within 12 hours a person sends back a basic estimate: a range, what the first version contains, and what moves it — or the questions we need answered first, in the same 12 hours.